It has been 20 years after Guitar Hero debuted in North America, offering players everywhere the means to feel like a rock star. Not in reality, but try convincing anyone who's nailed the epic four-minute guitar solo in front of an enthusiastic living-room audience.
Created by the developers, the game provided users with a guitar-shaped controller to follow coloured notes moving along the screen in time with the music. Each riff corresponded to specific notes, producing the feel of a genuine performance.
Harmonix previously experimented with rhythm games before partnering with the publisher, which was acquired by Activision in 2006. Together, they laid the groundwork for a surprising massively profitable franchise which made a remarkable influence on numerous musicians included, introducing decades-old bands to a new generation of gaming enthusiasts.
A former executive, ex-chief operating officer of Harmonix, recalls the early budgetary hurdles in securing the songs – despite the fact initial releases mostly used cover versions.
“We reproduced all the music because the dollar figure prohibitive,” he says. “Despite having the publishing rights by themselves, it proved nearly impossible. We couldn’t get acts such as legendary groups – the publisher had virtually no money, and we were fairly certain it would fail. But once the game took off, album purchases airtime increased, everyone wanted to be in.”
He continues: “One of the amazing things was the number of mothers and fathers got in touch and thanked us for introducing their children to the music they adored. It evolved into an intergenerational thing.”
Timeless Music Gains a New Audience
Irish blues-rock band one featured act had their track in the 2008 release the popular installment. Guitarist Paul Mahon remembers how the series brought older hits to the forefront: “The game provided a larger, new demographic. Generally such music was seen as outdated material, but then once it got featured on the title young people were finding it, abruptly it became trendy. That legitimised the genre, eliminating the outdated label. It gave all our music renewed popularity.”
At that time, the Answer’s debut album remained unreleased in the US, meaning the game was a key medium of discovery for the band as they went on a North American tour supporting the rock giants. “The roadies had on the song during travel, and some of them knew us thanks to the game,” Mahon says.
Rock’s Heavyweight Spin-offs Enduring Influence
Rock’s heavyweight names quickly took advantage of the series’ popularity, including bands like Aerosmith, Metallica and others featuring in dedicated spin-off titles that focused on their music collections and related stories, visuals and legendary status. In the case of, Guitar Hero: Aerosmith, reportedly to have made the group greater revenue than any of their studio albums. It moved well over half a million units upon release, while demand for Aerosmith’s music rose of up to 40% during an era as the industry was already collapsing.
Guitar Hero still motivates nimble-fingered dedication within the community. Recently, a streamer achieved an impressive attempt featuring Through the Fire and Flames – a notoriously difficult anthem made popular by the game – on Clone Hero, a no-cost alternative with similar mechanics but an array of personalization features. This track is challenging even in expert mode, not to mention performed at double speed while hitting every one of its near 4,000 notes. They stated it took nine months of practice.
“The game offers a, imaginary experience. Just as with Call of Duty, it doesn't imply you ought to use a real gun and enlist,” notes musician the artist.
DragonForce previously wrapped up a profitable run before their hit appeared on Guitar Hero III, but Li says it made them widely recognized. “I recall the record label calling to tell me that we were records were moving like crazy,” he shares. “It exploded on the subsequent tour, and we performed right ahead of top acts at the event.”
In fact, the band's visibility from Guitar Hero was so immense that it risked eclipsing everything else the band has done. Last year, the song was used in a trailer for Despicable Me 4. “Previously I felt differently, but I’ve made peace with it,” he admits. “Should you just listen to a single track, it’s totally cool – everyone’s got a unique musical journey and I’m glad we’ve been part in fans' experiences”.
The Lasting Legacy from the Plastic Guitar
Top-tier promotion, whether it’s for cars, clothes or games, goes further mere transactions – it evokes a longing. Did Guitar Hero harness this? “Precisely what our team aiming to achieve,” Dornbrook says. “That thrill of performing as a rock star in the spotlight. From day one, the co-founders believed there’s an instinctive urge to make music, and their goal was to use technology to enable everyone to participate”.
The majority of Guitar Hero games came out in just a half-decade from 2005 to 2010, featuring derivative titles such as DJ Hero, complete with a spinning deck, and the band-focused game. After that, corporate focus on peripherals waned, aside from a short-lived revival several years later.
Games such as the fan project and newer releases have maintained the scene alive, with expectations of something from the original publisher on the way. Recently formed developers has entered work on its debut rhythm-based title. Original co-founders are participating as special advisers. Is the world prepared to welcome a new entry following Guitar Hero?
“We thought those games could be like Madden allowing annual update every year,” he remarks. “With abundant fresh tracks that it could be perennially popular, thus I remain hopeful. It's entirely possible for it to continue for future fans.”