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3 Pokémon Titles That Were Denied the Adoration They Earned

In the wake of a glimpse of global harmony courtesy of Pokémon Go, it's beyond doubt that the monster collecting franchise is about as popular gaming titles in existence. The iconic Pikachu is just as identifiable as Mickey Mouse, if not more so. The persistent pandemonium around trading card values ensures almost daily Pokémon headlines. It would be difficult to find a pocket monster game that failed to move at least a couple million units. Even, fan-made Pokémon games go viral every year.

However despite that pervasiveness and fame, some Pokémon games that remain overlooked. These represent games that failed to receive their fair shake, or were buried by the hype of the mainline series. They're Pokémon games stuck on doomed platforms or services, or were pioneering attempts onto new mediums. They're often also Pokémon games that probably would have flourished if they had received sequels or modern remakes. Considering these factors, we won't be offering just one more recommendation for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're going beneath the surface.

Nevertheless, you may already know about these Pokémon games. Therefore, prior to rearranging your glasses and typing 'Actually,' we can all acknowledge that these are Pokémon games for people with discerning palates, agreed?

Pokémon Ranch: The Cozy Forerunner

Too many Pokémon games focus on the battling aspect of the series, and not nearly enough of them highlight the everyday realities that would come with living with a pet. Admittedly, there are small features like these in recent entries—you can pet, and feed your monsters in camps. However, I'm dying for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Nintendo Wii isn't it. The downloadable-only title is best seen as the antecedent to Pokemon Home; that is, as a storage system to hold monsters from various titles. Reviews from its launch noted Ranch was a poor if not outright hideous game. I'm not here to dispute these claims, but it behooves me to say Ranch might be the closest we've ever gotten to a everyday life Pokémon game.

As the name suggests, the game takes place on a farm where your Mii avatars—get this—simply hang out with your pals. The activities with Pokémon were basic, and a significant part of the draw was watching what your monsters might do when they're not being forced into cockfighting. In a just world, Pokémon Ranch would have been the beginning of a beautiful franchise built on the simple pleasures of living your life with a small creature. But since The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game developed to its complete potential. I'd say 'save us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is just as much a puzzle game as it is a life simulation.

Ranch came out long before Stardew Valley kicked off the enduring trend of comfort gaming. It was prior to the proliferation of idle games, and the video playthrough popularization of watching games you aren't actively controlling. Many never understood that Ranch's proposal to watch your critters as much as you interact with them didn't mask a lack of substance. In truth, Ranch's attention to detail was so remarkable, a live stream focused on running the game 24/7. The individual who operates the channel maintains that, after nearly two decades of playing the game, he still has not seen everything that is in it. Recognition for Pokémon Ranch: nobody knew what to do with you in 2008.

Pokemon Duel: The Strategic Board Game Lost

Are you aware that Pokemon once had an official tabletop game with miniatures? Pokemon Duel was the 2016 attempt to digitize the physical experience in a more approachable format. Duel was also, unfortunately, one of Pokémon's first forays into the world of freemium mobile gaming. Duel had the trappings of a gacha title where players could pay to win—and there was incentive to do so, given the lengthy grind for new pieces.

These questionable mechanics masked a tragic reality: Pokémon Duel was an superb tactical game with Duel anymore. "I can’t express how much I adored and miss this game," a YouTube comment reads, years after Duel's servers were pulled. "Honestly I think this game was superior to TCG Pocket in terms of depth, approachability, design, and content in general," another commenter wrote. "I truly believe if it came out now people would be engaging with it more than GO and Pocket combined."

Regrettably, Duel's early release was marred by server issues. Technical problems, alongside Duel's predatory business model, gave people few incentives to come back. If, by some miracle, The Pokémon Company chose to resurrect this franchise, it's unclear things would play out differently. The unique board structure made for a fantastic strategic challenge for the handful of players who played Duel, but that board is also a intimidating eyesore.

Pokemon: Magikarp Jump: The Whimsical Gem

Screenshot from Magikarp Jump
Select Button/Magikarp Jump

Wow, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a concept so silly, it was bordering on internet meme. And when we're dealing with a franchise where trainers go out with a team of ineffective monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.

Within Magikarp Jump, the player is charged with breeding the ultimate version of the notorious fish. I'm not talking about a Magikarp that can kick your butt. These are 'karp raised to enter contests to see who can jump the highest. One drawback is how Magikarp Jump, like many phone games, forces the player to pause before they can train their Magikarp further. But it is evident throughout the experience that Select Button appreciated and got the fan culture around Magikarp.

Nowhere was this more evident than in Jump's merciless random events, where your Magikarp was as likely to improve as it was to get snatched by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also tried out other things one might wish the mainline games would do, like offering a wide variety of the same type of monster. I know it's not practical for any Pokémon game to have 30 different colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a especially sophisticated or deep game, but the seeds of brilliance were there. Witty events with unpredictable results that forever alter how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the running when Game of the Year season arrives.


With numerous mainline entries and spin-offs, it's probable that I omitted that particular Pokémon game you totally love but contend that not nearly enough people played. It's acknowledged that some people remember games like Pokemon Ranger or Pokemon Pinball fondly despite argu

By

Veronica Hammond

A forward-thinking strategist with over a decade of experience in business innovation and digital transformation.

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